Case Study: Nintendo Switch - OLED Model

Product Landing Page Design

Case Study: Nintendo Switch - OLED Model

Product Landing Page Design

Case Study: Nintendo Switch - OLED Model

Product Landing Page Design

Project Overview

The Problem

The Problem

The Problem

People use video games as a form of self care, either to spend time with friends or relax. They need a console that is both portable and easy to play with others, because people often use video games as a way to connect with others and themselves.

People use video games as a form of self care, either to spend time with friends or relax. They need a console that is both portable and easy to play with others, because people often use video games as a way to connect with others and themselves.

People use video games as a form of self care, either to spend time with friends or relax. They need a console that is both portable and easy to play with others, because people often use video games as a way to connect with others and themselves.

The Solution

The Solution

The Solution

Design the landing page with a focus on connection, by highlighting: the different modes of play, the ability to play with friends/family, and the features of the OLED model that make it ideal for both solo and co-op play styles.

Design the landing page with a focus on connection, by highlighting: the different modes of play, the ability to play with friends/family, and the features of the OLED model that make it ideal for both solo and co-op play styles.

Design the landing page with a focus on connection, by highlighting: the different modes of play, the ability to play with friends/family, and the features of the OLED model that make it ideal for both solo and co-op play styles.

Tools Used

Tools Used

Tools Used

Project Duration

Project Duration

Project Duration

3 week sprint (July 20th - August 9th)

3 week sprint (July 20th - August 9th)

3 week sprint (July 20th - August 9th)

My Role

My Role

My Role

• Competitor Analysis

• Interviews
• Affinity Diagram
• Feature Prioritization

• Sketches
• Lo/Hi-Fi Prototypes

• Competitor Analysis

• Interviews
• Affinity Diagram
• Feature Prioritization

• Sketches
• Lo/Hi-Fi Prototypes

• Competitor Analysis

• Interviews
• Affinity Diagram
• Feature Prioritization

• Sketches
• Lo/Hi-Fi Prototypes

Project Scope

Project Scope

Project Scope

Design a product landing page for any in-market consumer product of your choosing. Choose a product that has an established brand loyalty with a lot of content and assets to work with. Working prototype not necessary, just a design comp.

Design a product landing page for any in-market consumer product of your choosing. Choose a product that has an established brand loyalty with a lot of content and assets to work with. Working prototype not necessary, just a design comp.

Design a product landing page for any in-market consumer product of your choosing. Choose a product that has an established brand loyalty with a lot of content and assets to work with. Working prototype not necessary, just a design comp.

Design Process

Empathize

Define

Ideate

Prototype

Testing

Empathize

Define

Ideate

Prototype

Testing

Empathize

Define

Ideate

Prototype

Testing

Competitor Analysis

We analyzed four popular gaming consoles' landing pages to see how they highlighted important features of the console, and whether that presentation was effective or not.

User Interviews

We continued the research by conducting interviews on two self-proclaimed gamers and two non-gamers. We asked about their general purchasing decision making, feelings about gaming as a whole, and some specific questions regarding Nintendo and the Switch console.

Participant Quotes

"I don't play any, but my students play some games. Mostly educational, because I want them to be at least a little bit creative and use their brain."

Empathize

Competitor Analysis

We analyzed four popular gaming consoles' landing pages to see how they highlighted important features of the console, and whether that presentation was effective or not.

We analyzed four popular gaming consoles' landing pages to see how they highlighted important features of the console, and whether that presentation was effective or not.

Strengths

Strengths

  • Well-done website with interesting and interactive components

  • Well-done website with interesting and interactive components

  • Huge library of visual assets

  • Huge library of visual assets

  • High-quality website with graphics and animations

  • High-quality website with graphics and animations

  • Has a reputation for reliable consoles

  • Has a reputation for reliable consoles

  • Lots of hero images/videos showing gameplay

  • Lots of hero images/videos showing gameplay

  • Wide variety of games shown

  • Wide variety of games shown

  • Includes every tech spec. you could think of (could also be a weakness)

  • Includes every tech spec. you could think of (could also be a weakness)

  • Tech focused design

  • Tech focused design

Weaknesses

Weaknesses

  • Not a portable console

  • Not a portable console

  • Cannot scroll down on the website until you view animations

  • Cannot scroll down on the website until you view animations

  • Not a portable console

  • Not a portable console

  • Uses a lot of tech-language

  • Uses a lot of tech-language

  • Little emphasis on hardware features

  • Little emphasis on hardware features

  • Background color constantly changing

  • Background color constantly changing

  • Only utilize 2 colors, orange and black

  • Only utilize 2 colors, orange and black

  • Poor organization of content

  • Poor organization of content

User Interviews

We continued the research by conducting interviews on two self-proclaimed gamers and two non-gamers. We asked about their general purchasing decision making, feelings about gaming as a whole, and some specific questions regarding Nintendo and the Switch console.

We continued the research by conducting interviews on two self-proclaimed gamers and two non-gamers. We asked about their general purchasing decision making, feelings about gaming as a whole, and some specific questions regarding Nintendo and the Switch console.

Participant Quotes

Participant Quotes

"I don't play any, but my students play some games. Mostly educational, because I want them to be creative and use their brain."

“I play video games with others. It’s more fun to talk to people. Sometimes I won’t even be in the same game as people, I’m just talking to them.”

“As my friends and I have graduated high school/college and moved away, we can still come together and play games like we did when we were kids.”

“As my friends and I have graduated high school / college and moved away, we can still come together and play games like we did when we were kids.”

“I’m a mother to a young boy who plays a lot of games… his typing skills have improved, and he’s more outgoing in school.”

Define

Affinity Diagram

We created an affinity diagram to organize the information gained through the interviews. We grouped the data to better understand the common issues users experience on the current website.

We created an affinity diagram to organize the information gained through the interviews. We grouped the data to better understand the common issues users experience on the current website.

Purchasing Factors

Purchasing Factors

Purchasing Factors

Tech Specs

Tech Specs

Tech Specs

Gaming Sociability

Gaming Sociability

Gaming Sociability

Gaming Experience

Gaming Experience

Gaming Experience

User Persona

This user persona is a culmination of personality traits, goals, pain points, and actions of people we interviewed.

This user persona is a culmination of personality traits, goals, pain points, and actions of people we interviewed.

This user persona is a culmination of personality traits, goals, pain points, and actions of people we interviewed.

Age: 36

Occupation: Investment Banker

Location: Portland, Oregon

Annual Income: $110k

Goals

  • Play games with friends or alone

  • Bring her gaming on the go

  • Bond over a mutual hobby with her close friends

Frustrations

  • Needs a way to make gaming more mobile-lifestyle friendly

  • Wants to keep in contact with her college friends

Tech Proficiency

Tech Jargon

Gaming Sociability

Console Use

Soft Skills Set

Extraversion

Stress Management

Creativity

Age: 36

Occupation: Investment Banker

Location: Portland, Oregon

Annual Income: $110k

Goals

  • Play games with friends or alone

  • Bring her gaming on the go

  • Bond over a mutual hobby with her close friends

Frustrations

  • Needs a way to make gaming more mobile-lifestyle friendly

  • Wants to keep in contact with her college friends

Tech Proficiency

Tech Jargon

Gaming Sociability

Console Use

Soft Skills Set

Extraversion

Stress Management

Creativity

Framing the Problem

User Insight Statement

People use video games, and by extension their consoles, as a method of connection. Either as a way to connect with themselves and relax, or to connect with their friends and bond.

Problem Statement

By designing a landing page for the Nintendo Switch OLED and showcasing the ability to play on the go and easily with others it will encourage more people to purchase this console and bring the landing page inline with Nintendo’s mission statement “to put smiles on the face of everyone we touch”.

I Like, I Wish, What If

We created 'I Like, I Wish, and What If' sticky notes based on our interviewees responses in order to brainstorm ideas for the redesign.

We created 'I Like, I Wish, and What If' sticky notes based on our interviewees responses in order to brainstorm ideas for the redesign.

We created 'I Like, I Wish, and What If' sticky notes based on our interviewees responses in order to brainstorm ideas for the redesign.

I Like…

I Like…

I Like…

I Wish…

I Wish…

I Wish…

What If…

What If…

What If…

Framing the Problem

People use video games, and by extension their consoles, as a method of connection. Either as a way to connect with themselves and relax, or to connect with their friends and bond.

People use video games, and by extension their consoles, as a method of connection. Either as a way to connect with themselves and relax, or to connect with their friends and bond.

By designing a landing page for the Nintendo Switch OLED and showcasing the ability to play on the go and easily with others it will encourage more people to purchase this console and bring the landing page inline with Nintendo’s mission statement “to put smiles on the face of everyone we touch”.

By designing a landing page for the Nintendo Switch OLED and showcasing the ability to play on the go and easily with others it will encourage more people to purchase this console and bring the landing page inline with Nintendo’s mission statement “to put smiles on the face of everyone we touch”.

User Interface Inspiration

User interface patterns, text hierarchy, font formatting, and other design choices that we identified as potentially useful for our landing page.

Tap an image to see the reason it stood out to us.

Inspiration Collage

Ideate

Feature Prioritization

1.a

To narrow down features for the redesign, we picked out recurring sentiments from the I Like, I Wish, What If sticky notes.

To narrow down features for the redesign, we picked out recurring sentiments from the I Like, I Wish, What If sticky notes.

1.b

These features were also compared to the competitor analysis to see if they have already been used effectively.

These features were also compared to the competitor analysis to see if they have already been used effectively.

2

After filtering the features down, we plotted them on a matrix to determine priority.

After filtering the features down, we plotted them on a matrix to determine priority.

3

Sticky notes with stars indicate high-priority features.

Sticky notes with stars indicate high-priority features.

User Interface Inspiration

User interface patterns, text hierarchy, font formatting, and other design choices that we identified as potentially useful for our landing page.

User interface patterns, text hierarchy, font formatting, and other design choices that we identified as potentially useful for our landing page.

Big Text Headlines

Big Text Headlines

Big and bold titles help differentiate sections easier, so users do not get lost when scrolling. This style of font choice also directs users' attention to the most important information.

Big and bold titles help differentiate sections easier, so users do not get lost when scrolling. This style of font choice also directs users' attention to the most important information.

Accordion-style Drop Down Menus

Accordion-style Drop Down Menus

Utilizing accordion dropdown menus reduces the amount of text present on the screen at one time. Users may not need to view all information present within the menus.

Utilizing accordion dropdown menus reduces the amount of text present on the screen at one time. Users may not need to view all information present within the menus.

Game Slider

Game Slider

A huge variety of games can be shown by putting them in sliding cards. This example had them constantly looping so you could see what games are available to play.

A huge variety of games can be shown by putting them in sliding cards. This example had them constantly looping so you could see what games are available to play.

Inspiration Collage

Inspiration Collage

Prototype Iteration

See the progression of two sections on the page ('Meet the Family' and 'Design How You Play'), from sketches to the hi-fidelity version.

Meet the Family

Design How You Play

Prototype & Testing

Prototype & Testing

Lo-Fi Prototypes

Style Tile

Prototype Iteration

See the progression of two sections on the page ('Meet the Family' and 'Design How You Play'), from sketches to the hi-fidelity version.

See the progression of two sections on the page ('Meet the Family' and 'Design How You Play'), from sketches to the hi-fidelity version.

Click an image to see a larger version.

Click an image to see a larger version.

Meet the Family

Meet the Family

Sketch

Lo-Fi

Hi-Fi

Sketch

Lo-Fi

Hi-Fi

Design How You Play

Design How You Play

Sketch

Lo-Fi

Hi-Fi

Sketch

Lo-Fi

Hi-Fi

Lo-Fi Prototypes

Click an image to see a larger version.

Click an image to see a larger version.

Hero Image + Inclusive Video / Slideshow

Screen Size Comparison + Moving Game Ribbons

Technology Highlights

Hero Image + Inclusive Video / Slideshow

Screen Size Comparison + Moving Game Ribbons

Technology Highlights

Hi-Fi Prototypes

Hi-Fi Prototype

After a series of informal user tests, we made one more iteration on the prototypes, implementing the feedback gained.

After a series of informal user tests, we made one more iteration on the prototypes, implementing the feedback gained.

After a series of informal user tests, we made one more iteration on the prototypes, implementing the feedback gained.

This is a fully-interactable link to the Figma prototype, feel free to click around!

This is a link to the fully-interactable Figma prototype, feel free to click around!

This is a link to the fully-interactable Figma prototype. However, because a mobile version was not created, the viewing experience is optimal on a larger device.

Conclusion

Conclusion

Conclusion

Future Iterations

The requirements for the project were only to create a desktop version of the page, not a mobile version too.

Correctly following the mobile-first design approach could’ve given the desktop version more time to evolve.

The requirements for the project were only to create a desktop version of the page, not a mobile version too.

Correctly following the mobile-first design approach could’ve given the desktop version more time to evolve.

Although we did interview two gamers and two non-gamers, we should have used a larger and more diverse sample.

Our participants ranged in age from 25-55. Interviewing people younger and older may provide a different POV.

Although we did interview two gamers and two non-gamers, we should have used a larger and more diverse sample.

Our participants ranged in age from 25-55. Interviewing people younger and older may provide a different POV.

A major constraint we faced was the lack of Nintendo-related resources available to us. This is reflected in the lack of interactable elements on the high-fidelity prototype.

With more time we could have created some of those resources ourselves.

A major constraint we faced was the lack of Nintendo-related resources available to us. This is reflected in the lack of interactable elements on the high-fidelity prototype.

With more time we could have created some of those resources ourselves.

Feature Prioritization

1.a

To narrow down features for the redesign, we picked out recurring sentiments from the I Like, I Wish, What If sticky notes.

1.b

These features were also compared to the competitor analysis to see if they have already been used effectively.

2

After filtering the features down, we plotted them on a matrix to determine priority.

3

Sticky notes with stars indicate high-priority features.

Style Tile

© 2023 Kyle Green